Ever had to handle complex animations that require multiple frames such as jump, attack, or receiving damage? Generally this results in messy Animator variables and repeated code. Unity Animator ...
A small, component-based UI animation toolkit for Unity, used in a published mobile game. Coroutine-driven, no tweening libraries and no third-party dependencies. Honest positioning: this is a ...
This article was originally posted on our blog, here. Corrections: commenters Szymon Gatner and Ashkan Saeedi Mazdeh helped me discover this method works on classes derived from Object, not just ...