It's Friday the 13th, so you know what that means... another newsletter! A plethora of good content again this week. Animating being one big topic. Shader Graph being another. High Definition Render ...
In this post, I am going to explain the approach that I've taken in creating my procedural generation tool for Unity called Strata. Strata allows for the generation of varied 2D levels composed of a ...
This demo project showcases design patterns and game architecture using ScriptableObjects. It’s intended to be explored together with the e-book, Create modular game architecture in Unity with ...
I don't know how to manage character or weapon stats when making games in Unity. Hardcoding makes changes difficult and complicates data management. In this article, I will explain how to use Unity's ...
Overall: Works mostly the same as Unity's tutorial above, currently is full of Debug.Log()'s so you can follow along with the excecution order. But: is ugly and doesn't have full(or any, really) use ...