Implementation of Barnes-Hut algorithm for n-body simulations which approximates forces by dividing 3D space into a hierarchical tree structure: an octree ...
Abstract: Simplification is a hot topic in the field of mesh modeling. Most of the algorithms are progressive, and generating the intermediate models makes the algorithms less efficient. Vertex ...
This Unity project implements 3D pathfinding using octrees, and contains several 3D scenes to experiment with it. More detailed experiments can be conducted using the Warframe dataset. This project ...