Unity Mecanim supports blend trees, animation events, root motion, and Humanoid IK for advanced locomotion. Proper Mixamo and Blender import settings prevent retargeting, rotation, and root motion ...
There are many different techniques for creating artificial intelligence in a game. Popular ones are Finite State Machines, Fuzzy Logic and Behavior Trees. Some games use just one technique, while ...
The Tree Cross Quad Impostor Generator is a Unity Editor tool designed to create optimized cross-quad impostors for tree or vegetation models. It generates a texture atlas with four snapshots (front, ...
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