This module is part of the Unity Essentials ecosystem and follows the same lightweight, editor-first approach. Unity Essentials is a lightweight, modular set of editor utilities and helpers that ...
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
So it seems that when OnRenderImage is being used, or when HDR rendering is on, or when anything that needs the camera to render to an intermediate buffer is enabled, the camera automatically renders ...
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