The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
The future of OpenGL has been given a name: Vulkan. The Vulkan API, previously known as the glNext project, is a new open standard graphics API and has been revealed by the Khronos Group, an open ...
The official Vulkan API Conformant Products list from The Khronos Group recently had Valve's Steam Machine appear on it - so a release is likely quite soon.
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
Changes to the Android Open Source Project show that Vulkan 1.1 is coming. The new update doesn’t have many user-facing features, focusing on a few under-the-hood changes. Mobile silicon leaders Arm ...
Google announced it is leveling up its multiplatform game offering in time for the Game Developers Conference next week, with graphics improvements leading the way. In a press call, Matthew McCullough ...
Imagination Technologies has announced the latest version of its PowerVR Graphics SDK (Software Development Kit), designed to support graphics and GPU compute application development. The PowerVR ...
Khronos Group, an open consortium of industry-leading companies dedicated to creating advanced interoperability standards, has announced the release of Vulkan 1.4, the latest version of its ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
The Khronos Group has released new open source tools that allows the Vulkan API, a 3D graphics API, to work on iOS and macOS, a move that can make it easier for developers to port games to Apple's ...
Vulkan is a new 3D graphics API from the makers of OpenGL. It’s an open standard that the developers at Khronos say will be more efficient than OpenGL, and it will also give developers more control ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
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