In 1964 30 sixth grade students from Westchester County did something nobody else had ever done before: they learned from a computer game. Today the computer’s usefulness as an educational tool has ...
In Project Chimera, a game lab combines a VR computer game with educational problems in order to convey scientific content in a motivating way. The low-threshold, playful communication of complex ...
When I was a kid, I didn’t like any toys, games, books, or TV shows that tried to “make learning fun.” I wasn’t dumb; I knew when I was being lied to—learning and fun are mutually exclusive. But ...
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