Tiago Rodrigues, 3D programmer at Ubisoft Montreal, hosted a talk on the Advanced Graphics Tech card at GDC last week, covering the company's experiences porting over their AnvilNext engine to DirectX ...
Chris Roberts teased DX12 support for Star Citizen a while ago now, but after the disappointing DX12 games so far - the developer has changed gears, announcing that it will only focus on using the ...
How many old-school 3DMark test runs can you spot lurking in Futuremark's beautiful brand new DirectX 12 test teaser? Wanna really punish your graphics card? Let's go first-person then - here's our ...
Hitman 2 was released last year and is the latest in a string of games from IO Interactive, but the developer recently updated the game with some new tricks: namely DX12, and in the last few months a ...
Nvidia has published a "do's and don'ts" guide for DirectX 12 developers amongst its GameWorks development information resources. The firm explains that these easy to digest bullet point guidelines ...
When it comes to benchmarking software, Futuremark’s 3DMark Fire Strike is the gold standard among PC enthusiasts. But there are limits to what Fire Strike can measure; as a DirectX 11 implementation, ...
The debate over asynchronous compute capability between AMD and Nvidia has continued to rage -- we've taken a look at how the research is playing out and what each company is currently offering. When ...
When Ashes of the Singularity launched two weeks ago, it gave us our first view of DirectX 12's performance in a real game. What was meant to be a straightforward performance preview was disrupted by ...
DX11 vs. DX12: What's Going On? Before we jump to the conclusion let's take a quick look at how various current and previous-generation GPUs compare when using DX11 and DX12 on the Core i7-6700K ...