This is a simple demo that implements the marching cubes algorithm as described in this post by Paul Bourke. It uses pure Vulkan on top of the Windows API. The goal was to limit dependencies and ...
A C/C++ implementation of the Marching Cubes algorithm for extracting 3D isosurfaces from volumetric data (e.g., CT scans, MRI data). This program converts 3D voxel data into VRML 1.0 mesh format for ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results