Enabling rough refraction on Unity 6 (with new render graph I guess) doesn't properly interpolate between levels anymore; I think the texture should be set to trilinear filtering to enable blending ...
My adventures/implementations into de-coupling/reconstructing Unity Static and Realtime Reflection Probes. The goal is to create a more customized/configurable ...
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results