Enabling rough refraction on Unity 6 (with new render graph I guess) doesn't properly interpolate between levels anymore; I think the texture should be set to trilinear filtering to enable blending ...
My adventures/implementations into de-coupling/reconstructing Unity Static and Realtime Reflection Probes. The goal is to create a more customized/configurable ...
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...