I don't know how to manage character or weapon stats when making games in Unity. Hardcoding makes changes difficult and complicates data management. In this article, I will explain how to use Unity's ...
At Unite Austin 2017, Ryan Hipple talked about the advantage of using scriptable objects in Unity. The video is here (HIS TALK): https://youtu.be/raQ3iHhE_Kk?t=1964 ...
In this project I demonstrate how to use a single built in scene to load your game content, so as to avoid unexpected instances of a ScriptableObject. I feel this solution remains true to goal of ...
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