Locomotion is one of the most fundamental elements of any VR experience because it directly influences the sort of experience the user can have and how comfortable the experience can be. Since the ...
Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched alongside them, were the culmination of years of prior game design ...
In terms of processing power and user experience, a virtual reality (VR) system falls into three types: premium, mainstream, and entry-level. Premium VR represents high-end VR and includes products on ...
VR developers must think "long and hard" about implementing free locomotion in first-person games. According to Fast Travel Games co-founder Erik Odeldahl, while free movement is the surest way to ...