Video demonstrations(Newest first) https://www.youtube.com/watch?v=3odBZ4Xfi4E&t https://www.youtube.com/watch?v=OiyMbEp61AY&t https://www.youtube.com/watch?v ...
Be sure to use OpenGL 4.0, and start from Eclipse. If you have other version of OpenGL, try to change "#version 400" in both vertex and fragment shader text files, in the package "shaders", to you own ...
After more than 16 years, Minecraft: Java Edition is finally moving away from the aging OpenGL graphics system and upgrading to Vulkan, a modern multi-threaded rendering API. The change, announced by ...
If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
After 17 years, Minecraft Java Edition starts replacing OpenGL with a Vulkan multi-threaded renderer — update will prove a boon for performance and modding | Tom's ...