Sample a 2D texture array in a shader To sample a texture array in a custom shader A program that runs on the GPU. More info See in Glossary, follow these steps: ...
To sample a mipmap level of a slice of the texture array, use the UNITY_SAMPLE_TEX2DARRAY_LOD method. For example to sample slice 1 of the texture array at mipmap level 0: ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results