Arkansas electronic music will take center stage Labor Day weekend as three local artists join internationally recognized bass music performers for Magic Springs Theme and Water Park's first-ever EDM ...
I don't know how to manage character or weapon stats when making games in Unity. Hardcoding makes changes difficult and complicates data management. In this article, I will explain how to use Unity's ...
MVC (Model-View-Controller) is a design pattern that separates an application into three interconnected components, facilitating modular development and maintainability. While MVC is widely used in ...
The original code required public delegates. This project uses a separate class to encapsulate private events. The IEventArgs interface is used to identify the events. All you need to do is implement ...
We use additive scene loading in the game to allow having multiple scenes loaded at the same time. Scene loading and unloading is all done by a SceneLoader script living in a scene called ...
In this post, I am going to explain the approach that I've taken in creating my procedural generation tool for Unity called Strata. Strata allows for the generation of varied 2D levels composed of a ...
In mobile games, especially F2P, there’s no escape from developing a metagame, many times more technically complex than the core loop itself. This means one thing: UI work. Lots of it. A lot of ...