When developing games in Unity, you often need to manage large amounts of master data, such as card data or character information. While you can manage them with ScriptableObjects, it becomes ...
This Unity FSM is extremely lightweight but carried by the power and utility of the Unity Editor. Rather than handling states through ScriptableObjects or MonoBehaviours, all states are light classes ...
Is EasyCS just another ECS framework? No, EasyCS is not an ECS (Entity-Component-System) framework in the classic, strict sense. It draws inspiration from data-oriented design and ECS principles by ...
MVC (Model-View-Controller) is a design pattern that separates an application into three interconnected components, facilitating modular development and maintainability. While MVC is widely used in ...
Even though I have AI write my Unity code, there is a lot of rework. I can't use the generated code as-is, and I end up having to fix it by hand. The root cause of this problem was packing too much ...
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