I don't know how to manage character or weapon stats when making games in Unity. Hardcoding makes changes difficult and complicates data management. In this article, I will explain how to use Unity's ...
In this tutorial repository and accompanying video series, you'll learn how to make a configuration-driven gun system with ScriptableObjects that will be able to have: If you're following along with ...
A complete guide to implementing Unity In-App Purchases (IAP) for Android and iOS using Unity Gaming Services. Includes setup, product configuration, testing, best practices, and troubleshooting.
In this post, I am going to explain the approach that I've taken in creating my procedural generation tool for Unity called Strata. Strata allows for the generation of varied 2D levels composed of a ...
In mobile games, especially F2P, there’s no escape from developing a metagame, many times more technically complex than the core loop itself. This means one thing: UI work. Lots of it. A lot of ...